A useful walkthrough is paced around decisions: arrival, scale, sightlines, light, and the transitions between spaces.

Pace it around decisions

A walkthrough should slow down where people need to understand arrival, scale, circulation, furniture relationships, daylight, or a material junction. Constant-speed camera motion usually communicates less.

Keep navigation legible

Viewers should understand where they are and why the next space matters. A clear sequence is more valuable than visual effects that disconnect one room from another.

Choose interactive when it helps

Interactive navigation is useful when stakeholders need to compare viewpoints or explore alternatives. A directed animation is stronger when the story and sequence need tight control.